Redemption card game rules
We're new, but eventually we'll have up almost all there is to know. Please help us with this grand task. This will help others start Redemption and stay on it. We also need pictures of cards to put with the separate cards. Any suggestions will be welcomed. Cards come in two forms, starter decks and booster packs. There are two starter decks in each starter deck set. Each deck is ready to play and is specially balanced to play well against the other deck.
This allows two players to start playing immediately without have to learn how to build a deck. Also releasing at that same time is a Rock of Ages tin 26 with 10 new cards including another special ability lost soul. Soon after Magic: The Gathering introduced the idea of a Collectible Card Game, Rob Anderson realized that the Bible would be a "wonderful source for this type of game". Redemption was soon designed and has since grown to be the top selling Christian Trading Card Game.
Additionally, recent final releases of several long-running trading card games, including Lord of the Rings and Star Trek, makes Redemption the oldest trading card game in consistent production, aside from Magic: The Gathering.
Contributing to the continued popularity of the game is the ability - especially earlier on - to easily collect the cards due to the more common distribution and the smaller set size although as of there were over 1, unique cards.
Also, compared to many of the Collectible Card Games, Redemption has continued to be easier to collect due to the lack of super-rare chase cards and the slower release of sets every years. One unique aspect that sets Redemption apart from other Collectible Card Games is that while each deck contains both good characters Heroes of the Bible and evil characters, the game is only won by using good characters. The evil characters do not have a chance to win the game though they can prevent the opponent from winning.
Over the years, a rulebook has been developed and gives a reference for understanding the interactions between the card types and the cards.
The most up-to-date rulebook is the 10th anniversary rulebook. An exegetical guide is also available for more seasoned players. Tournaments The nature of the game allows for and has resulted in a National Tournament structure within the U. The National tournament is held once a year and is held in a different location each year.
For official tournaments, prizes are provided by Cactus Game Design and they generally include Redemption booster packs and Tournament Promotional Cards. Redemption Nationals is open to all player; there are no prerequisites for entrance. Redemption Table Simulator RTS for short is the game utility that allows players of Redemption CCG to play across the Internet or a network as though they were playing across the table.
RTS lays everything out in front of you as it would be on a game table. Healing special abilities on character cards must be activated in battle like all other character special abilities. They are activated the moment the character enters the Field of Battle and must be used at that time or forfeited. Aset-aside enhancement can be played on a character of matching brigade in your territory during your Preparation Phase or Discard Phase.
Its special ability activates even though it is played outside of battle. You may also play them in battle according to the rules of initiative. You can direct the effect of the set-aside card to any character you own and currently control.
You may set aside a character with multiple set-aside cards if they are played at the same time. Example: You have Gideon, a gold brigade Hero, in your territory. You play activate Prayer and Fasting on Gideon whom you set aside to pray and fast. Example: Your opponent is blocking your rescue attempt and plays the pale green enhancement Foolishness of Five Virgins on his Evil Character in the Field of Battle. A weapon-class enhancement can be held outside of battle by a warrior-class character of matching brigade.
The special ability on the weapon only activates when the character enters battle and only lasts for the duration of the battle unless specified otherwise. If a weapon-class enhancement is played during battle on a character who is a warrior, then, following battle resolution when enhancements in battle are normally discarded, a player may decide to keep the weapon-class enhancement on the surviving warrior. If a weapon-class enhancement is played during battle on a character who is not a warrior, the enhancement is discarded after battle like any other enhancement.
If a warrior is discarded or captured, or returned to hand, all weapon cards on the character are discarded. If a warrior is converted, weapons remain on the character. The special ability on the weapon continues to function provided it does not conflict with the nature of a Hero or Evil Character. Weapons may not be exchanged between characters and may only be moved to another character in battle if the holder of the weapon is defeated and another warrior-class character is in battle and able to hold the weapon.
After you have completed all the actions you choose, you must reduce the cards in your hand to eight or less. If you have eight or fewer cards in your hand, then you should announce that you are finished. If you have more than eight cards in your hand, then you should reduce the cards in your hand down to eight or fewer by discarding cards from your hand face up on the top of your discard pile.
When one player has rescued 5 Lost Souls and has placed these Redeemed Souls into his Land of Redemption, that player wins the game. Also, players can play to additional rescues if they choose. These rules may or may not be used at the discretion of the players. However, everyone must agree prior to play which optional rules, if any, are to be used. The special ability of the enhancement remains the same.
In this way a character grows stronger with experience. Before a player begins a rescue attempt, he must announce which Lost Soul he is trying to rescue. That is the only Lost Soul he is eligible to rescue. If that particular Lost Soul is taken out of play prior to the end of the battle by Burial, Son of God or New Jerusalem , then the rescuer will not rescue a Lost Soul even if his forces win the battle.
When cards are added from the booster packs, some card combinations can be complex. The following description of special abilities should be used to determine the outcome of difficult situations.
One way to capture Lydia would be to block Lydia rock with Job's Wife paper. This would negate Lydia's special ability, thus allowing her to be captured by Unholy Writ. The result is mutual immunity, and the battle would end in a stalemate, assuming no other cards were played. Remember that rules of initiative apply when playing any character or enhancement, including an enhancement with an interrupt special ability.
Some cards can keep other cards from entering battle. If a card does not enter battle, its ability does not activate. Since a character's special ability is only activated as the character enters battle, the abilities of these Evil Characters can never become active to negate Eve's special ability. Neither Elders of Jerusalem scissors , nor a Hero enhanced with Gathering of Angels scissors , nor Jacob other can enter battle if Household Idols paper and rock is activated.
If a card has no effect or is being ignored or repelled , it cannot enter battle to activate its special ability. If a special ability is prevented, and the prevent is later negated, then you can select a target for the ability. It never targeted in the first place, so there is no change in targets.
If a dominant is played that was intended to target a certain card, it may be picked up if the intended target is no longer available due to the effect of another card.
It never made the actual targeting, since the target was never really available. So, there is no true change of targets. If a non-dominant ability is activated and an available, legal target is selected, then that target cannot change. If the ability is interrupted, and the target is removed, then a second target cannot be selected. Redemption Wiki Explore. Explore Wikis Community Central. Register Don't have an account?
Edit source History Talk 0. This page contains most recent rulebook, included in the 10th anniversary starter decks. This rulebook was updated June 13th, , PM. This rulebook was last updated March 6th, , PM.
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